Glossary

This page contains a summary of all game terms, along with relevant hyperlinks to pages they are introduced on.

A

 * Augment: Any of the components that make up a mage's spells, such as Effect, Range, or Duration.
 * Attribute: Any of a character's basic statistics. No attribute can be reduced below 1. Also see: Linked Attribute

B

 * Block: An attempt to stop an incoming attack by intercepting it with a shield, using the Shield skill.

D

 * Degree of Success: The level of success derived from a dice roll. An Exceptional Success has a higher degree of success than a Marginal Success, for instance, and a Marginal Success has a higher degree of success than a Failure.
 * Dodge: An attempt to avoid an incoming attack by using an Evasion roll.

F

 * Failure: Any combination of fortunes and misfortunes on a dice roll that ends in a net negative result.
 * Flow: A statistic representing a character "getting in the zone". Flow starts at 0 and will increase and decrease during gameplay, reaching a maximum of 5 points.

L

 * Linked Attribute: A statistic derived from any base attribute. For every five points in a base attribute, one point is acquired in the linked attribute.

O

 * Opposed Check: Any skill check that is made in opposition to an opponent's skill check. The character whose check is a higher degree of success is the one who succeeds at the check, and the character opposing him fails.

P

 * Parry: An attempt to stop an incoming attack by using the character's equipped weapon skill.

S

 * Skill: A character's basic abilities. Each skill is ranked 0-5, with 0 being untrained. Skills also receive bonuses from linked attributes, as well as from class abilities.
 * Success: Any combination of fortunes and misfortunes on a dice roll that ends in a net positive result.

T

 * Trait: Often a passive attribute or ability of a character, acquired by default at every odd-numbered level, that affects a character's statistical growth and development. Traits can be acquired when their requirements are met. A mage, for example, may elect to acquire a trait that removes the possibility of catastrophic spell failure when he casts a spell, whereas a fighter may prefer to acquire a trait that increases his maximum Hit Dice.

W

 * Weapon Category: Used to denote a category of weapons that rely on a certain skill to be used. Weapon categories include Archery, Blades, Blunt, Exotic Weapons, Firearms, Polearms, and Unarmed.


 * Weapon Type: A subset of weapon category; whenever a rank is gained in a weapon skill, a new weapon type from that category may be chosen to acquire proficiency in. Each weapon type for each category is listed under their respective weapon skills; some include Light/Medium/Heavy Axes, Longsword, Arrows, Light/Medium/Heavy Clubs, and so forth.