Nascence

The Nascence augment allows a caster to conjure an element in greater quantities than would be available through cantrips. Due to its nature, this spell must have an elemental augment.

Elements conjured through this augment cannot be used to directly harm an individual, though they may cause harm through their nature; the conjured elements are in a "raw" state, not directed towards any particular purpose, existing as they do in nature. For example, although it would not be possible to assail an enemy with a torrent of water, summoning a great quantity of water into a small room may cause them to drown regardless. The elements conjured may also be shaped (such as into a column of ice or a spout of water), but will quickly fall into a more natural state as their nature demands.

All elements conjured through this spell will disappear as soon as the duration of the spell ends, though their effects will linger. If one summons a flame, for instance, though the flame will disappear as soon as the spell ends, anything it burns will remain burned.

For simplicity's sake, the quantities provided are largely subjective, as it provides a more general guideline than strictly delineating how much a volume of summoned earth would be as compared to an equal volume of summoned wind.

Clarity cost: 5 + Potency x 2